Specialties

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Specialties

Post by ST: Kat on Tue May 09, 2017 4:50 am

:ST1: So i'm making this section to help give everyone an idea of how Specialties work.  Keep in mind this is not a full comprehensible list of Specialties.

Specialties are never a all encumbrance umbrella. Each Specialty can be used to cover different situation of game play by adding a +1



:smskull: Physical Specialties


:redorb: Strength:  
:tinyred:  "Reserves of Strength" +1 when using a attacker's momentum of strength against them,
(Example :counter moves like Disarm your opponent from an oncoming attack or reversing somes attack.)
:tinyred: "Mighty" +1 when performing feats of Strength. (Lifting)
:tinyred: ''Iron Grip'' +1 for holds & clinches
:tinyred:  ''Broad Shoulders'' +1 to your max carrying capacity
:tinyred: ''Body is a Weapon'' +1 to damage rolls when fighting unarmed.
:tinyred:  ''Bone Breaker'' +1 to breaking bones unarmed


:redorb: Dexterity:
:tinyred: "Cat-like Reflexes" +1  to reacting quickly avoiding unexpected threats. (Ambushes) 
:tinyred: ''Swift''  +1 to perform the same action twice in one turn by splitting your dice pool  
:tinyred: ''Sure Footed'' +1 to balancing feats ( running across rooftops, Tightrope walking etc)
:tinyred:  ''Deft +1 to complete tasks quickly and effectively
:tinyred: ''Light Touch'' +1 to perform delicate operations with your hands. (surgery, diffusing traps & bombs)
:tinyred: ''Fleet Footed'' +1 to your movement speed.


:redorb: Stamina:
:tinyred: '' "Tough as Nails" adds +1 soak dice when your health level is below injured.
:tinyred: ''"Pain Tolerance "+1 to ignore wound penalties for a turn
:tinyred: '' Iron Stomach +1 to hold down disgusting food,drinking dead blood, eating food.
:tinyred: '' Toxic Resistance+1 to resist toxins or drugs




  :smskull: Social Specialties 


:redorb:Charisma:
:tinyred: ''Comedic Timing" +1 to social cues, telling jokes.
:tinyred: " Charming" +1 to flattery rolls
:tinyred: ''Regal'' +1 to instruct your underlings
:tinyred: ''Eloquent ''+1 to any situation where your linguistics and vocabulary come into play (proper use of grammar)  


:redorb: Manipulation:
:tinyred: ''Persuasive'' +1 to persuade someone to your way of thinking
:tinyred: ''Silver Tongue'' + 1 to telling lies
:tinyred: ''Smooth'' +1 to handling risky negotiations
:tinyred: ''Imposing'' +1 to intimidation based social rolls  
:tinyred:  ''Shrewdness'' +1 to getting the price you want when buying or selling something.  

:redorb: Appearance:
:tinyred: ''Sexy'' +1 to seduction
:tinyred: ''Captivating'' +1 to grabbing people's attention and holding it.
:tinyred: ''Honest Face''  +1 to getting others to trust you or convince them to trust you
:tinyred:  ''Handsome'' +1 when dealing with fairer sex




:smskull: Mental Specialties


:redorb: Perception:
:tinyred: "Detail-Oriented" +1 to picking up on 'small details' others might not see or not pick up on in social situations and subtle changes in environment
:tinyred: ''Keen Plate'' +1 to detect subtle senses, or flavors  (poisons in food and drink or noxious or possibly hazardous gas in the air)
:tinyred: ''Keen eye'' +1 to vision based perception rolls
:tinyred: ''Intuitive'' +1 to  predicting someone's intent


:redorb: Intelligence:
:tinyred: ''Book Worm'' +1 when reading text to gain information
:tinyred:  ''Fast Learner'' +1 when trying to learn new knowledge
:tinyred: ''Magical aptitude'' +1 when trying to learn new magical rites
:tinyred: ''Enigmas '' +1 when deciphering Codes
:tinyred: ''Creative'' +1 to inventing new ideas or inventions


:redorb: Wits:  
:tinyred:  "combat nerves"  +1 to Initiative, keeping your focus in battle
:tinyred:  "Level Headed ''+1 to any situation that you must keep focused (does not apply in combat)
:tinyred:  ''Shared'' +1 to spotting rip offs or bad offers


:Lgar: More to be added soon....
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ST: Kat

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Re: Specialties

Post by ST: Kat on Tue May 09, 2017 7:19 am

:smskull: Abilities 
:redorb: Talents

:tinyred: Alertness: 
:tinyred: Athletics: 
:tinyred: Brawl: 
:tinyred: Dodge: 
:tinyred: Empathy: 
:tinyred: Expression:
:tinyred: Intimidation:
:tinyred: Leadership:
:tinyred: Legerdemain:
:tinyred: Subterfuge: 
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Re: Specialties

Post by ST: Kat on Tue May 09, 2017 7:23 am

:smskull: Skills 
:redorb: Animal Ken: 
:tinyred: ''Animal Affinity'' +1 when dealing with _____ animals (IE: Wild Beasts, Birds of Prey, Dogs, Cats, Farm Animals, Rodents, Marinan Life, Snakes ect)


  :redorb: Archery: (Archery is the ability to use a bow)
:tinyred:''On Horseback'' +1 While on Riding a Horse.
:tinyred:''Moving Targets'' +1 While trying to hit a moving target.
:tinyred: ''Hunting'' +1 While hunting animals.
:tinyred: ''Forest shot'' +1 While in trying to hit a target in the forests.
:tinyred: ''Field Targets'' +1 While trying to hit a target in the open fields.
:tinyred: ''Quick Shot'' +1 when dice pools are split to draw a bow and fire in the same round.
:tinyred: ''Ambush'' +1 when attempting to ambush a opponent .



  :redorb: Commerce: (Commerce is the ability to bring goods to market with all it entails.) 
:tinyred: ''Good & Items' +1 when dealing with the selling of goods such as _____ 
 (IE: Fine Clothing, Armor, Weapons, Food & Drink , LiveStock, Slaves, Spice, Silk, ect)




:redorb:  Crafts: (Crafts is a catch-all ability to make & fix things with your hands)
:tinyred:'
:tinyred: Etiquette:
:tinyred: Melee:
:tinyred: Performance:
:tinyred: Ride:
:tinyred: Stealth: 
:tinyred: Survival:


Last edited by The StoryTeller on Tue May 09, 2017 7:56 am; edited 1 time in total
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Re: Specialties

Post by ST: Kat on Tue May 09, 2017 7:25 am

:redorb: Knowledges 
:tinyred: Academics: 
:tinyred: Hearth Wisdom:
:tinyred: Investigation:
:tinyred: Law:
:tinyred: Linguistics: 
:tinyred: Medicine: 
:tinyred: Occult: 
:tinyred: Politics:
:tinyred: Seneschal:
:tinyred: Theology:
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