• Character Sheet •

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• Character Sheet •

Post by The Dice God on Thu Apr 06, 2017 5:52 am




:redorb: in AoD you will find a setting that is mixture of combat and social encounters.
Combat and Danger is around most corners and each district has a Danger lvl marked by Stars 1-5 to skulls 
(Example:  star full star full Star half Star empty Star empty)
In districts with a high lvls of stars, expect danger and combat through random encounters. Take this into consideration when building your character.

STEP 1: Character Creation
 
Choose Your Concept
Choose Your Clan
Choose Your Nature & Demeanor
Choose Your Road

STEP 2: Choosing Attributes (7/5/3)
Physical
Social
Mental

STEP 3: Choosing Abilities (13/9/5)
Talents
Skills
Knowledges

STEP 4: Advantages
Disciplines (4)
BackGrounds (5)
Virtues (7)

STEP 5: The Finishing Touches
Willpower
Via Road (*Path of Humanity)
Vitae Rating
BloodPool
Freebie Points (20)

THE SPARK OF LIFE
Appearance
Specialties
Equipment
Quirks
Motivations
Mortal Identity


Exclamation Acting Without A Ability 
Missing a Talent: No Penalty
• Missing Skills : +1 difficulty 
Missing Knowledge: No Roll (Auto Fail)

• = A Free Dot in that Attribute, Abilities or Advantages
Exclamation Nothing Can Be at 5 dots to start beside backgrounds. 


Player Name: 
Name: 
Clan: 
Nature:
Demeanor: 
Concept: 
Generation: (Starts at 12)
Sire/Lineage: 
Age: ( Age may not be older then 150 Like a Star @ heaven Regardless of 'when' the charcter was Embraced, He has spent ONLY 50 years or Less as a Vampire, All years of unlife beyond that are assumed to have been spent in Torpor. )
Apparent Age: 

Attributes 7/5/3 (Keep in mind that any Attribute or Ability above 4, gets a specialty.)
Physical
Strength: •
Dexterity: •
Stamina: •

Social
Charisma: •
Manipulation: •
Appearance: •

Mental
Perception: •
Intelligence: •
Wits: •

Abilities 13/9/5 (As according to the Core rules, no ability may be above 3 before freebies.)
Talents • Missing a Talent: No Penalty
Alertness: 
Athletics: 
Brawl: 
Dodge: 
Empathy: 
Expression:
Intimidation:
Leadership:
Legerdemain:
Subterfuge: 

Skills • Missing Skills : +1 difficulty 
Animal Ken:
Archery:
Commerce:
Crafts:
Etiquette:
Melee:
Performance:
Ride:
Stealth: 
Survival:

Knowledges • Missing Knowledge: No Roll (Auto Fail)
Academics: 
Hearth Wisdom:
Investigation:
Law:
Linguistics: 
Medicine: 
Occult: 
Politics:
Seneschal:
Theology:

Backgrounds: 5 free points
Status:
Clan Status:(may not start above 2)
Primary Guild Status:(May not start above 2
Secondary Guild Status: (may not start above 1)

Allies: (No MAJOR political officials like Governors, Mayors, Generals ect.)
Childr:
Contacts:
Fame: 
Generation: (Starts at 12th and maxes out at 7th): 
Herd: 
Influence: 
Lore:  (be specific - clan, sect, species, ect)
Resources: (extended scale up to 7 dots, Costs 2 Freebie Points for every dot above 5)
Retainers: 


Disciplines (4) (out of clan disciplines must be purchased with freebies or xp and will require the character to be a diobolists or the purchase of the mentor merit at 3 dots or higher. Note that starting the game as a diobolists for the purposes of gaining out of clan disciplines will bar you from purchasing the hidden dioblerie merit and you will start the game with a tainted aura.)
-
-


Virtues (7)
Conscience: •
Self-Control: •
Courage: •

Humanity (Conscience + Self Control): 

Willpower (Courage): 

Merits & Flaws (OPTIONAL)
Merits and flaws describe your character's inherent advantages and drawbacks. You may take as many points of merits as you like but only 7 points of flaws and storyteller must approve them all.
The Storyteller has the final say for what your character can or can't have.
THE ONLY ACCEPTABLE MERITS AND FLAWS WILL COME FROM THE CORE BOOK OR THE REFERENCE DESK
[Click Here For a List of Merits & Flaws]

Merits and Flaws that will NOT be accepted:
Mute
Lunacy
Unbondable
Deaf
True Love
True Faith
Dark Fate
Destiny
Blessed
Boon


(Any merits pertaining to ties to social, political, or supernatural powers such as primogen friendship or supernatural companion will be restricted unless adiquately explained in a backstory.)

Note, Starting Freebies and starting XP are NOT the same thing and are applied differently. Starting XP must be spent after Freebies.


20 Freebie Points
Costs
Attribute     5 Freebies
Ability     2 Freebies
Discipline     7 Freebies
Background     1 Freebie
Virtue     2 Freebies
Humanity     1 Freebie
Willpower     1 Freebie
Merit      1 Freebie
Path (Blood Magic)     4 Freebies
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Re: • Character Sheet •

Post by ST: Kat on Sat Apr 22, 2017 10:00 pm

_1_  :GEXP: _1_
Experience Cost
:tinyblack: Attribute  :_: Current Rating x4
:tinyblack: Existing Ability  :_: Current Rating x2
:tinyblack: New Specialties & Expertise   :_: Current Rating
:tinyblack: New Ability  :_: 3exp
:tinyblack: Clan Discipline  :_: Current Rating x5
:tinyblack: Out of Clan Discipline  :_: Current Rating x7
:tinyblack: Secondary Path  :_: Current Rating x4
(Thaumaturgy & Mortis etc)
:tinyblack: New Discipline  :_: 10exp
:tinyblack: New Secondary Path  :_: 7
:tinyblack: WillPower  :_: Current Rating 
:tinyblack: Virtue :_: Current Rating x2
(Raising Virtue with Exp points does NOT raise the Traits based on it, such as Road and WillPower)
Exclamation Experience can NOT by Backgrounds
Exclamation Experience points MUST be spent AFTER FREEBEES!
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