• Character Sheet •
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• Character Sheet •
in AoD you will find a setting that is mixture of combat and social encounters.
Combat and Danger is around most corners and each district has a Danger lvl marked by Stars 1-5 to skulls
(Example: )
In districts with a high lvls of stars, expect danger and combat through random encounters. Take this into consideration when building your character.
CHARACTER CONCEPT
OK 1st and for most START with a CHARACTER CONCEPT .
Don't think of your clan, forget your powers / disciplines, disregard merits...Think of ''who'' your character is...
The most important aspect of character creation is to consider ''WHO'' your character is rather than 'what' they are or what powers they have.
Without a clear idea of ''who'' you are playing, you will find it very hard to play the character in the 1st place.
The ST's will ask you about this even before we consider the character you wish to portray for approval.Ask yourself...
"Who was your character in life?"
"What are his dreams or goals? And did the embrace change them?
"How has your character reacted to his/her embrace?"
"Did the embrace cause them to leave anything of their old life behind?''
"what was his occupation?"
"How have they been living their life up until the embrace?''
"Where did he live?''
"Why is he coming to the City?''
CHOOSING A CLAN
Now that you know ''WHO'' your character is.... now its time to choose a clan.
All clans have benefit and drawbacks. Before choosing a clan we suggest that you read about the clans on the reference desk.
Clans are divided into two main groups. High Clans & Low Clans. Depending on the clan you choose some social aspects of the game might change .
The High Clans
Brujah
Cappadocian
Lasombra
Toreador
Tzimisce
Ventrue
The Low Clans
Assamite
Followers of Set
Gangrel
Malkavian
Nosferatu
Ravnos
Tremere
BloodLines
Baali
Salubri
-Clans Open To All Players-
Ventrue
Toreadors
Gangrel
Nosferatu
Brujah
Malkavian
- Clans open for Experienced Players -
Some of these Clans play a integral part in The Story So Far and have certain drawbacks and benefits. You must speak to the Storyteller before you are allowed to create a character of any of these clans.
Tremere
Tzimisce
Lasombra
Assamite
Cappadocians
Followers of Set
Ravnos
- Clans open to experienced player with ST's Approval Only -
Baali
Gargoyles
Salubri
Re: • Character Sheet •
STEP 1: Character Creation
Choose Your Concept
Choose Your Clan
Choose Your Nature & Demeanor
Choose Your Road
STEP 2: Choosing Attributes (7/5/3)
Physical
Social
Mental
STEP 3: Choosing Abilities (13/9/5)
Talents
Skills
Knowledges
STEP 4: Advantages
Disciplines (4)
BackGrounds (5)
Virtues (7)
STEP 5: The Finishing Touches
Willpower
Via Road (*Path of Humanity)
Vitae Rating
BloodPool
Freebie Points (20)
THE SPARK OF LIFE
Appearance
Specialties
Equipment
Quirks
Motivations
Mortal Identity
Last edited by ST: Kat on Thu Nov 30, 2017 7:12 pm; edited 1 time in total
ST: Kat- Posts : 1386
Join date : 2016-12-31
Re: • Character Sheet •
Acting Without A Ability
• Missing a Talent: No Penalty
• Missing Skills : +1 difficulty
• Missing Knowledge: No Roll (Auto Fail)
Nothing Can Be at 5 dots to start beside backgrounds.• = A Free Dot in that Attribute, Abilities or Advantages
Player Name:
Name:
Clan:
Nature:
Demeanor:
Concept:
Generation: (Starts at 12)
Sire/Lineage:
Age: ( Age may not be older then 125 yrs old Regardless of 'when' the character was Embraced, He has spent ONLY 40 years or Less as a Vampire, All years of unlife beyond that are assumed to have been spent in Torpor. )
Apparent Age:
Attributes 7/5/3 (Keep in mind that any Attribute or Ability above 4, gets a specialty.)
Physical
Strength: •
Dexterity: •
Stamina: •
Social
Charisma: •
Manipulation: •
Appearance: •
Mental
Perception: •
Intelligence: •
Wits: •
Abilities 13/9/5 (As according to the Core rules, no ability may be above 3 before freebies.)
Talents • Missing a Talent: No Penalty
Alertness:
Athletics:
Brawl:
Dodge:
Empathy:
Expression:
Intimidation:
Leadership:
Legerdemain:
Subterfuge:
Skills • Missing Skills : +1 difficulty
Animal Ken: (without 1 • in Animal Ken your dif to Rid a house goes up +1)
Archery:
Commerce:
Crafts:
Etiquette:
Melee:
Performance:
Ride:
Stealth:
Survival:
Knowledges • Missing Knowledge: No Roll (Auto Fail)
Academics: (without 1• in Academics, you can not read & write)
Hearth Wisdom:
Investigation:
Law:
Linguistics:
Medicine:
Occult:
Politics:
Seneschal:
Theology:
Backgrounds: 5 free points (can not be bought with Exp, only Starting Freebies)
Status:
Clan Status:(may not start above 2)
Primary Guild Status:(May not start above 2)
Secondary Guild Status: (may not start above 1)
Allies: (No MAJOR political officials like Governors, Mayors, Generals ect.)
Childr:
Contacts:
Fame:
Generation: (Starts at 12th and maxes out at 7th):
Herd:
Influence:
Lore: (be specific - clan, sect, species, ect)
Resources: (extended scale up to 7 dots, Costs 2 Freebie Points for every dot above 5)
[AoD Resources Chart]
Retainers:
Disciplines (4) (out of clan disciplines must be purchased with freebies or xp and will require the character to be a diobolists or the purchase of the mentor merit at 3 dots or higher. Note that starting the game as a diobolists for the purposes of gaining out of clan disciplines will bar you from purchasing the hidden dioblerie merit and you will start the game with a tainted aura.)
-
-
-
Virtues (7)
Conscience: •
Self-Control: •
Courage: •
Humanity (Conscience + Self Control):
Willpower (Courage):
Merits & Flaws (OPTIONAL)
Merits and flaws describe your character's inherent advantages and drawbacks. You may take as many points of merits as you like but only 7 points of flaws and storyteller must approve them all.
The Storyteller has the final say for what your character can or can't have.
THE ONLY ACCEPTABLE MERITS AND FLAWS WILL COME FROM THE CORE BOOK OR THE REFERENCE DESK
[Click Here For a List of Merits & Flaws]
Merits and Flaws that will NOT be accepted:
Mute
Lunacy
Unbondable
Deaf
True Love
True Faith
Dark Fate
Destiny
Blessed
Boon
(Any merits pertaining to ties to social, political, or supernatural powers such as primogen friendship or supernatural companion will be restricted unless adiquately explained in a backstory.)
Note, Starting Freebies and starting XP are NOT the same thing and are applied differently. Starting XP must be spent after Freebies.
20 Freebie Points
Costs
Attribute 5 Freebies
Ability 2 Freebies
Discipline 7 Freebies
Background 1 Freebie
Virtue 2 Freebies
Humanity 1 Freebie
Willpower 1 Freebie
Merit 1 Freebie
Path (Blood Magic) 4 Freebies
Last edited by ST: Kat on Wed Jun 23, 2021 9:18 pm; edited 1 time in total
ST: Kat- Posts : 1386
Join date : 2016-12-31
Re: • Character Sheet •
Experience Cost
Attribute Current Rating x4
Existing Ability Current Rating x2
New Specialties & Expertise Current Rating
New Ability 3exp
Clan Discipline Current Rating x5
Out of Clan Discipline Current Rating x7
Secondary Path Current Rating x4
(Thaumaturgy & Mortis etc)
New Discipline 10exp
New Secondary Path 7
WillPower Current Rating
Virtue Current Rating x2
(Raising Virtue with Exp points does NOT raise the Traits based on it, such as Road and WillPower)
Experience can NOT by Backgrounds
Experience points MUST be spent AFTER FREEBEES!
ST: Kat- Posts : 1386
Join date : 2016-12-31
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